Hi,
Hmm guess I got confused about using “subdiv” modifiers and “bevel”.
I tried to smoothen a character mesh tat is of low poly but getting “holes” on the body mesh instead … tried various paramters of “subdiv” and even increase the mesh grid by subdivide … just not getting it. Any advise please ?
Huh, that’s quite odd… you must have a bunch of unconnected vertices, I can’t even imagine how though two things: can you post your wireframe, and b, try going into edit mode and pressing M, choose by distance, does that help?