Hello, Im trying to render a “foggish” effekt around a model that iv’e made using a duplicated mesh that i’ve fattened (alt-s) with a halo material on it.
The problem is that when i render the halomesh along with the other stuff that supposed to be under it, there is something wrong with the z-buffer, how can i help this?
it works with raytracing but this couses the render to slow down quite a bit…
without the halo layer
and including the (very untweaked halo layer, with the zbuffer transp on