How to sort the Z-Buffer

Hello, Im trying to render a “foggish” effekt around a model that iv’e made using a duplicated mesh that i’ve fattened (alt-s) with a halo material on it.

The problem is that when i render the halomesh along with the other stuff that supposed to be under it, there is something wrong with the z-buffer, how can i help this?

it works with raytracing but this couses the render to slow down quite a bit…

without the halo layer

and including the (very untweaked :wink: halo layer, with the zbuffer transp on

Try turning on the Unified Renderer in the render buttons (F10) in the Format panel to the right. It’s better at rendering halos, and could fix a problem like this up.