I am a relative novice at blender. I am trying to make a cell-shaded character as practice. The goal of this practice is to actually finish a model that I started work on since I usually quit at the Texture/Shading stage of modelling. As such, I made the model in a rush with bad topology.
I want to add eyes and a mouth to the model using stencils.
But when I try to add my stencils on top of my cell-shaded material in the Shading Node Editor, it is mixed with the colour that am using for my material.
How do I stop these colours from mixing?
I made this material by following this tutorial: here
I have looked for tutorials on using stencils but they all seem to use the default Principled BSDF material instead of anything like mine.
I’m using Blender 4.0.
TLDR: How to add stencils on existing materials without the colours mixing?