How to tell the node network to use whatever is in the first material slot of the object?

I don’t understand why I always need to manually use a Set Material node.

If 10 objects use the same geonodes network and have the same default material applied to the …

NEVERMIND.

I realized that if I set the material at the Object level instead of the mesh level then the geonodes generated mesh will use the material set on the object.

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