How to texture the moon ?

Ok so i have no idea how to recreate the moon.

There is the normal and Texture maps provided by NASA(Which i don’t want), or i can use Texture.
But i have no idea what type of textures types to use.

i just used a Cloud texture which isn’t looking great :no:
Im trying to get a texture that would look sort of like this.

  1. This is the Under layer which im at, the problem is i don’t know which Texture type use to get the effect in 1.

  2. what texture type should i use for getting such effect such as in 2 ?
    Because if i take a texture type Cloud and give it a normal value it’s not as sharp.

How can i just get the same texture results as above, not photo-Realistic but just the same layout ?

Appreciate any help.

why not use the normal map from NASA
it’s simple and fast !

what are you tryng to do anyway ?

happy 2.6

I’m trying to recreate the moon from Blenders built in Texture types.
Is there a way of doing this, or are NASA’s normal maps neccesary.

Btw im not looking to get the moon to look exact, just the same scenario.
Any ideas ?

not that i remember unless you want to create a totaly fake moon
mind you there is a script to make real 3D model of the moon using altest NASA’s data from the moon survey

but to use texture and get same things then our moon i doubt !

best way for this is to use the normal map from NASA

happy christmass

i mean you can always looks at blenderguru to see how to make mountains
and land shapes !

you can add your sphere and try to add 2 textures with 2 displacement modifiers
and that will give you something that can looks like a moon
but doubt that you’ll things like craters!


May you find something here as a start point.


it would be interesting to see this in cycle for the mercury one with some craters

any one knows how to ?

happy 2.6

I know its not what youre asking but you have stars showing through the dark side of the moon

just a try of a cyclesmoon…

May i ask how you did that ?
Just the Texture type you used.

is this with proc text or done with UV /normal map ?

nice looking

happy cycles

I remember Farsthary made a planet texture patch for Blender that would certainly be helpfull for this, looks like it’s been forgotten unfortunately as it’s always not in Blender officially.
On graphicall there’s this 2.57 build that has it.

hope they include this new proc text in 2.6
it’s an intersting one and would give more flexibility for proc textures!

happy 2.6

does anyone know how we can use the camera data node (distance, z-view depth…?)

since the rocket is connected to the centre Andre Kuipers sent his first pics down :stuck_out_tongue:

@wentzel : just internal procedure textures. most of the trick is done with a saturation node added to a noise texture and turned into BW. pick one color of the colored clouds to saturate with.

can you show the nodes set up for this moon or sample file if you can

it looks done with some displacement also
it’s almost real cause of the 3D effects!

sorry don’t understand the last phrase on Andre Kuiper ?
what do you mean here ?

i already have one file with planet Earth on it in 3D in cycle

i mean i could try with the moon may be ?

but is there a way in cycles to add a normal map ?


" but is there a way in cycles to add a normal map ?"

you could use it but for best quality turn it to a bumpmap meaning BW. I would do it in photoshop myself, using the desaturate. but maybe the BW convertnode is enough or when you use the multply-node the image will be BW too.

oh about Andre Kuiper, i was kidding :stuck_out_tongue:

node setup for moon

Terribly sorry to bring back an old thread to life, but I can’t seem to get this down. I’m very new to Blender, having just gone through an introductionary course and I seem to be a bit stuck in the Node editor.

I have looked all over the place as to how I can reach the node Texture Coordin[ates] as shown in the above attachment, and I seem to not able to find it no matter where I’ve looked. What am I missing?

Edit: Under Shader Nodes, I did find Geometry, which would seem to be the closest to the coordinates node, although that’s not it, I think?