There is the normal and Texture maps provided by NASA(Which i don’t want), or i can use Texture.
But i have no idea what type of textures types to use.
i just used a Cloud texture which isn’t looking great :no:
Im trying to get a texture that would look sort of like this.
This is the Under layer which im at, the problem is i don’t know which Texture type use to get the effect in 1.
what texture type should i use for getting such effect such as in 2 ?
Because if i take a texture type Cloud and give it a normal value it’s not as sharp.
How can i just get the same texture results as above, not photo-Realistic but just the same layout ? .blend
not that i remember unless you want to create a totaly fake moon
mind you there is a script to make real 3D model of the moon using altest NASA’s data from the moon survey
but to use texture and get same things then our moon i doubt !
best way for this is to use the normal map from NASA
i mean you can always looks at blenderguru to see how to make mountains
and land shapes !
you can add your sphere and try to add 2 textures with 2 displacement modifiers
and that will give you something that can looks like a moon
but doubt that you’ll things like craters!
I remember Farsthary made a planet texture patch for Blender that would certainly be helpfull for this, looks like it’s been forgotten unfortunately as it’s always not in Blender officially.
On graphicall there’s this 2.57 build that has it.
@wentzel : just internal procedure textures. most of the trick is done with a saturation node added to a noise texture and turned into BW. pick one color of the colored clouds to saturate with.
" but is there a way in cycles to add a normal map ?"
you could use it but for best quality turn it to a bumpmap meaning BW. I would do it in photoshop myself, using the desaturate. but maybe the BW convertnode is enough or when you use the multply-node the image will be BW too.
Terribly sorry to bring back an old thread to life, but I can’t seem to get this down. I’m very new to Blender, having just gone through an introductionary course and I seem to be a bit stuck in the Node editor.
I have looked all over the place as to how I can reach the node Texture Coordin[ates] as shown in the above attachment, and I seem to not able to find it no matter where I’ve looked. What am I missing?
Edit: Under Shader Nodes, I did find Geometry, which would seem to be the closest to the coordinates node, although that’s not it, I think?