Isn`t it possible to have a texture on an object and then tile the texture?
I mean, not some difficult uv mapping process which takes me hours to learn, just tile it.
I found the “repeat x y” in texture, but nothing happens there if i change the number.
And I tried different other things, too, but nothing seems to work.
The only thing i need is to tile a texture which is on a plane, and by the way it renders correctly, just it is too small.
I selected the tiny points of the Grid and scaled/moed it by hand so that it fits.
Thanks for your hint!
Btw, how can I tell a box that it is a box and not a plane or something flat, respectively how can it tell a texture to automatically wrap around a box?
Alternatively, scale the texture coordinates in the matierail using vector > mapping or Converter > vector math > scale:
hmmm… when i go to the Layout modus i have this “principled bsdf” node(?). Is that a node? The texture coordinate is hidden in the search option… It seams a bit too confusing to me as a beginner with blender.