I have a character which i’m rigging based off an armature of another character. The Original character is missing the right eye, and therefore doesn’t have a mesh with which i can transfer weights from, but it does have a Right eye bone. Is there a way I can transfer vertex groups from that bone, to the my character’s right eye mesh?
I’ve tried these settings in Transfer Weights but nothing occurred.
Thanks!
The eye is going to be fully weighted to the eye bone. After the weight transfer, select all eye vertices, ctrl-g “remove from all”, and assign to the proper vertex group.