I’ve modelled a low-poly character for a game using Auto Mirror.
But now I can’t figure out how to turn it off. Thought it would be simple, but I can’t find any help anywhere.
I’ve used this tutorial to create the model (he turns on the Auto Mirror in the first few seconds): https://www.youtube.com/watch?v=eBOcbYHexAM
Hello, AutoMirror works a bit different. It is not continuously active, instead it makes a one time operation, consisting of: cut the model in half, delete one half, and then add a mirror modifier to recreate the missing half again.
Thanks for the reply. My issue is that when I edit my character, it still edits both sides around the X-axis. I want to make him asymetrical, but I can’t figure out how to do that.
Is there a way to “flatten” the model and make the mirrored side part of the whole model? Like you would flatten layers and merge them in Photoshop?
I’m really new to Blender, if it’s not obvious
Here’s a picture of my little dwarf guy in edit mode:
I figured it out. Went to Edit Mode, Modifier panel and took off the X-axis mirror. Then copied/pasted a new half, mirrored it, and stitched them together.
Hey, while that works, it is much easier to simply apply the mirror modifier. You can do that by expanding the dropdown menu (the last icon, arrow-down, next to the modifiers’ name) and pick apply, or simply ctrl-A while hovering the modifier panel.
Dwarf looks good already!
Edit: To not be confusing, when you have done it the way you described already, then don’t do that now. In that case, it’s best to simply delete the mirror modifier (X next to the arrow-down).
Thanks again. That was exactly what I was looking for. Way better