How to turn off shadows in Principled BSDF ? I activated transmission but it still have shadow. A glass with shadow…
it looks like it has been discussed here
I guess you have at least 2 solutions:
- Mix your Glass shader with a Transparent shader
- Mix your Glass shader with a Transparent shader, then create a Light Path (“Is Shadow Ray” output), plug it into a Math (Multiply mode) that you plug into the Factor of the Mix Shader. The more the Multiply value comes close to 1 the more the shadow is transparent.
short one helped.Thanks