How to turn off shadows in Principled BSDF?

How to turn off shadows in Principled BSDF ? I activated transmission but it still have shadow. A glass with shadow…

it looks like it has been discussed here

I guess you have at least 2 solutions:

  • Mix your Glass shader with a Transparent shader
  • Mix your Glass shader with a Transparent shader, then create a Light Path (“Is Shadow Ray” output), plug it into a Math (Multiply mode) that you plug into the Factor of the Mix Shader. The more the Multiply value comes close to 1 the more the shadow is transparent.

short one helped.Thanks