Hello! I have tried searching for a solution to this question, but I suspect I am not wording it/using the proper terminology so I thought I’d ask for your help. Sorry in advanced if this is a semi common question.
I have a map that I imported as a .obj. It is a single, large mesh (monolithic I think is how you might call it?). I can’t import it into unity due to the vertex max count, which is fine. The object is 250k, the max I can import is 60k. Anywhere I read online suggests to break the .obj into different parts. I am not sure how to do this.
Ideally, I could break it into a grid. Ie: 3x3, or into columns/lines. However, I can’t find anything really reliable to do this. The best option I’ve seen so far is perhaps to scale a cube, add a boolean difference, and cut it manually. But this seems somewhat sloppy and also is pretty laggy/messy.
Any tips in the right direction or alternatives would be much appreciated. Thank you for the help and again sorry if this is somewhat common, I couldn’t find the right kind of tutorial when I used words like “divide, split, separate, etc.”