I’m writing a modal operator that I’d like to run in edit mode, since it needs to deal with individual vertices. I also have the
modal() method of my operator returning
'PASS_THROUGH' in most cases so that it is possible to select and move vertices while my operator is running. I’ve just noticed, though, that if I do so that any changes that I make are not reflected in the mesh data. If I tab into Object mode and then back into Edit mode, then the object’s data is updated and the selection and position of vertices returned from
object.data are correct - however, if I stay in edit mode the mesh data does not change even after selecting or moving vertices.
Is there a way to force an update without leaving edit mode?