hello
i wish to look for base tutorial how model 3d.
Use cloth simulation
Hi @bilibili ,
It will take trial and error to get the exact look you are after, but this will work as a general principle:
Where you need the top to gather you will use an animated torus that shrinks ( scales) to gather the cloth at the top. The upper edge of the bag is modelled LOWER that the visible rim and it’s vertices are pinned ( using a vertex group) to hold them in place).
Here’s the Blend file for you to examine:
Pouch_cloth.blend (1.1 MB)
Hit the space-bar to resimulate.
Hope that’s of some use,
Cheers,
Damian.
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