I’m trying to archive procedurally coloring an object with RGB, but also with a 4th color - black. Color ramp RGB with black spots. Is that possible? I don’t know, if am I suppose to combine it maybe with another layer of color ramp, but all my attempts were unsuccessful so far.
I know it’s restricted to vertices, as later down the line, I need to be able to convert that information to my game model. That’s the way it’s done here.
Have to say, it actually worked pretty well, that my attempt. I just needed to tweak it a bit more.
You can also make a colour ramp with inputs and input images/paterns into the colour inputs, that way you can get the spots only in the blue for example.