I’m unable to find any posts or tutorials for the following issue in v. 3.4.
Let’s imagine I hang a cloth object in space and I want the vertex weight of a group, that is used as its Shape / Pin Group to change from 1 to 0 when another object gets close to it (this object follows a physics simulation, so I want to automate the process, since timing changes with each variation).
So, I was thinking it would be best if I can create and manipulate a Vertex Group directly from Geometry Nodes, or to at least manipulate the weight influence, like when using the VertweWeightMix modifier and setting it to Subtract A-A. Any ideas if this is possible?
I only found approaches for changing vertex colors, but that is of no use here I believe?
superb! I will test those. I only later found out there is a VertexWeightProximity modifier, which kind of does the thing too, but being able to have this in GN would be even better. Thank you for both answers!