How to use OpenGL Render in Cycles Render?

Hey. I’m trying to fast render my physics animation, but normal render is huge time consuming, I’m trying to use OpenGl Render. But I have problems, can’t render materials I use in my objects. It render no material like (openglrender.png) or sometimes just a simple colors(material.png), not texture.

Is any way using OpenGL to obtain colors(view) similar to those at render.png

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The OpenGL render in cycles will render the viewport colour in the material Settings not the node colour.
You can bake the cycles materials to a texture file which will show in the OpenGL render or use the Blender Render in place of cycles

Thanks, I will try to do this.

Maybe do it in material view mode or texture view mode.

Why do you need to see the materials for a physics sim?