Crab
May 4, 2023, 8:18pm
1
Hello,
Is there a way for particles to appear on top of displaced surface?
I know there is a way to fix it by using disp through modifiers, but I setup pretty complex disp though node editor. Or is there a way to somehow transfer that map to modifier disp?
Help me out, please.
canerasln
(Caner Aslan)
May 4, 2023, 8:29pm
2
You can create same setup in geometry nodes.
Shader editor uses generated texture coordinates by default
[image]
[image]
1 Like
Crab
May 5, 2023, 1:59pm
3
Is it possible to make without using geo nodes? I spent like 30 minutes and couldn’t get any result.
goorman
(Sergey)
May 5, 2023, 2:08pm
4
Maybe this would help you
canerasln
(Caner Aslan)
May 5, 2023, 6:15pm
5
hmmm, don’t know. If you share the file can have a look when I have time.
Did you try swapping the order of the items in the modifier stack?