I saw a series of texture nodes ported to geometry domain,
https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/texture/index.html
but I don’t know how to use them with other geometry nodes. Can anyone show me how please?
Kind regards
They’re exactly like Shader Textures that by default use the Position as their coordinates.
…here showing an example driving a
Brick texture, altering the
Position coordinate with some
Noise.
Good luck.
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Thank you so much. This video
explains quite well as well.