How to use texture nodes in geometry setting?

I saw a series of texture nodes ported to geometry domain,

https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/texture/index.html

but I don’t know how to use them with other geometry nodes. Can anyone show me how please?

Kind regards

They’re exactly like Shader Textures that by default use the Position as their coordinates.


…here showing an example driving a Brick texture, altering the Position coordinate with some Noise.

Good luck.

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Thank you so much. This video

explains quite well as well.