Hello. Thank you for watching.
I’m struggling with UV-unwrap an object which has a mirror modifier.
After some research on the internet, I understood that I could UV-unwrap the mesh of the mirror side by checking “U” on the mirror modifier and checking “modified” on the display panel of the UV editor type.
But how can I UV-unwrap the object which has a mirror modifier without separating the right side (real object) and the left side (mirror side)?
For example, the UVmap of the image below is ideal, which is from the object without mirror modifier. How can I make the same UVmap from the object with mirror modifier, which is red one in this case.
The reason why I want them to be connected is because I want to draw continuous scars on it
I’m so sorry for my bad Englisn and bad explanation. I’d appreciate if you could help me.
uvmirror.blend (527 KB)