Hi,
I am new to uv unwrapping. I know basic of uv unwrapping but does not know how to deal with situation like below.
Basically I have long plane subdivided with edges.
I need to have 3 sub surfaces (see below) map to a specific part of an image.
And then have all 3 sub surfaces repeated for the rest of the plane.
How do you do that without having to do it repeatedly for every 3 sub surfaces ?
While there is a copy-paste UV that actually kind of works in 3.5 (there’s been some amazing work on UVs lately by Chris), it’s a tad unreliable with all quad strips atm (rotation might be the other way around or the islands might be flipped) -
To be honest, since the geo’s are all just copies other I’d just UV one segment, and copy it over -
Once one level is done you can just copy that over, and you’ll be done in a jiffy -
OK…first off the bat…
Each face of the long planes was separated, none were connected…
Use the Weld modifier and apply it…the Face to Quads makes things a bit easier…
Personally, I would set all the cherry on everything ( New UV map)
Then select only those areas that get the gold stuff…an easy way is to use UV stacking and stack all those parts …
ok sharing my updated material using technique suggested.
Still I could not figure out the “staking” of UV approach … just use the copy/paste approach instead.