I have created a little scene and when I click ‘0’ to go to the camera mode. My scene doesn’t fit in. Do you guys have any idea how can I increase the camera view? There was some option called ‘aspect ratio’ I guess! I tried that but thats very limited.
“Aspect ratio” is the proportion of a screen’s width to its height.
“f-stop” controls whether the lens is “telephoto” or “wide angle.”
Although the usual temptation is to “get everything into the picture,” sometimes exactly the opposite approach works better: “get closer.” A picture with too many things in it tends to have no definite subject; and, the things in it are just too numerous and too small. The feeling is that of a scene that is “really not about anything at all.”
You can set 640480 or 1280960 or 6400*4800, you´ll always see the same with the camera, just the resolution changes as long as you keep the aspect ratio. ^^
So if your scene fits perfectly in a 16:9 aspect ratio, you can change resolution all you want, you´ll always see the same.
What the camera “sees” is determined by the distance to the object, and what every cameraman uses… the FOV, or focal lenght.
Comparing Blender Camera to a Real Digital Camera, the render resolution is nothing more but an aspect ratio and DCC chip resolution, while the positioning is obvious and the FOV/focal lenght is similar to the real thing.
When you’re in the camera view, press Shift+F and you can “fly” your camera around to where you want it. Use your scroll wheel to speed up forwards or backwards, move the mouse cursor around to steer. Left-click to commit the camera change or press the escape key to return to where you started.
In your case, you may just want to press Shift+F and fly backwards for a bit. But if you want to play around with finding a nicer framing (as sundialsvc4 suggests) then this is a fun way to fiddle around with that.