I’ve been getting into sculpting and am starting to get a handle on it, but am wondering how one models animal ears? They tend to be very thin, flat and smooth and those are three qualities I’m finding the sculpting tools are very hard to work with.
I’ve seen some lower poly models that get around this by just making very thick abstractions of ears (eg, one cat model just had a pyramid shapes for ears. They looked good once painted, but were no at all realistic).
Anyhow, if anyone has tips for how to do this, please let me know!
kkar is correct. You can also glean a lot of information and tricks from real world sculptors, they usually make the fine parts separately so they can fine tune the placement of it on their model, separate parts are also easier to work with and modify.
In the end you can join you base mesh with the ears with a boolean union and then just smooth out the connection with sculpting.