I finally figured a way to make the wheels stick to my vehicle while turning, and also have the wheel’s physics not interfere with the vehicle’s physics by using Ctrl+J and joining them together.
I’m now having a different problem, though because I’m not sure how I can animate the wheels. If I were in object mode and each wheel was selectable then I could assign a logic brick to each individual wheel to make it turn, but because I joined the wheels with the vehicle’s body, I’m not able to assign logic bricks to them in edit mode.
Any advice on what to try next? :spin: