I am doing a 5 part Flash tutorial that will help people learn Blender. My top goal is that this is so n00b friendly as possible, and therefore I’m gonna have an Introduction part, that will explain what 3D is in general. But the issue is that I’m not sure if I know how to define 3D in a correct way. So you think you could help me with it?
How would you define 3D? The more you write the better.
Cheers! Not quite sure if this is the forum to go in, but hey, it’s about Blender. ; ) Any moderator can gladly move it if needed.
How it is defined is highly depending on who you ask, and for what purpose. To a mathematican it’s just space coordinates but to an artist it is something completely different (projection, perspective etc).
I guess that what I’m trying to say is that there might not be any clear cut answer. Or at least not a good one. Your best solution might be to compromise between the artistic and mathematical definition. In your case I don’t think it will be a case of facts as much as presenation. Put yourself in the observers shoes, what is relevant information? How much theory do I need? What will increase the usability of the tool (because to the viewer it most certainly will be no more than a tool)? 3D theory will probably be a means to an end and not the goal itself. Do not overcomplicate things. Keep them on a need-to-know basis and focus more on the functionality itself than the theory behind it. Don’t drown the reader in information it probably wont need anyway.
I’m quite new to Blender myself, and although I have been browsing through the forum numerous times, have only just joined.
Anyway, In my opinion, the definition of 3D doesn’t have a limit. I would basically describe it on the whole. [Projection, perspective, and the limits 3D may have]. Based on what Blender is generally used for, I would guess that the main definition people would be looking for is the artistic one rather than the mathematical definition.
Just remember a huge definition isn’t needed, just something sweet and simple that people can get the grasp of.
It felt like I was being tought by a genius when reading that. You’ve given me something to think about. But yeah I probably won’t go so far in it… :rolleyes:
But I’ll still have a little, which I still need some. Artist perspective if so…
3D is a perception.
A 2d image can have the perception of 3d but it is still 2D.
3D is depth.
2d is X and Y. 2 Directions.
3d is X and Y and Z. 3 Directions.
Do you remember when Homer Simpson got lost into “the third dimension”? The professor Frink explained how an hypothetic z axis extruded from a square. forming a new figure know as… A CUBE!!!
I have always said that 3D is real world simulation and how we simulate real world in 3D is math and physics. And we all know math and physics is token from real world :).