I have been in the CG industry for more than 17 years, i have work in studios and i have teach 3d&2D for game design in college for 7 years.
3 years ago i decide after many years developing a game concept in my spare time that it was time to do this game since the potential is really there for that kind of game.
So a meticulously start making the game alone doing everything from scratch from modeling, texturing, animating, game mechanics, website etc.
After 2 years of intense work i am getting very close to get a full level for the single player campaign and a multiplayer level that will be use to promote the single player campaign.It’s much more complex than what i have said but i cannot tell too much if i don’t want someone to take my idea and do it before me.
The main point i want to highlight is that i have been involve in 3 major game projects and i had team mate in all 3 projects and as you might guess it’s all went sour because maintaining the team moral on the long run without any wage was very difficult and also i had one team mate who steal the complete concept and start his own game with it.
The game is done in UE4 and the concept is very original revolving around HP Lovecraft stories, it’s part a shooter , puzzle and adventure with some rpg elements that fit the game mechanics pretty well. The type of design is triple AAA similar to Uncharted with highly realistic environment.
So as you can see i have plenty of experience dealing with a team and i know how hard it is to have discipline for team member to do their work specially when they are living on the other side of the planet and that they don’t get any wage from their work.
Another important thing is confidentiality since once you tell a stranger the whole concept then you are at risk he could leak it or even worst steal it.
So i settle for doing it all alone and even if i am making steady progress i still have plenty of work ahead and again the little ghost in my head start to tell me that maybe i could find some reliable team mates that could join in but with the experience i had in various team the other ghost is telling me to not bother with it at all and to finish it alone even if it mean another year or 2.
Another important factor is even if you get that ideal team mate to get in how much are you going to pay them so they keep their interest in the project without wage for the period anterior to crowd funding?
I think that you need to offer at least a better wage then what they could get in the industry like 20% more as an incentive and in my case i would even go with special bonus(substantial) if successful and that go according to how hard each team mate dedicate themselves to the project.
Keep in mind that i am talking only about experience artists or animators not beginners since i don’t have the time to train them.
Sorry for the wall of text and my bad English skill but the subject need to be elaborated to be understand correctly. I start this thread to get different point of views from other indie devs or artists out there so i can see if my points are valid since again i am tortured by the idea of speeding up the development with team mate i could trust.