So I’m using Pro Lighting Skies and the problem is with every ocean shot no matter how big I make it I still see a bit of the black underneath. How can I avoid this without having to change the camera angle?
Try to move the plane a little bit up
you have to either put the water higher than the horizon (as moronik says) or lower the horizon, via the sky nodes
In Blender, there no solutions as an “infinite plane” like VRay Plane in 3DS Max. Try what moronik says. You just have to play with the camera position to achieve an infinite like ocean. It`s that simple.