I’m modeling a creatures head and the mouth is really getting me. This is what I’ve got thus far:
It’s not terrible but it’s difficult to manipulate and shape. Here’s a screenshot of my geometry (I’ll include the .blend if you’d like to inspect further)
What I did was select the faces where I wanted the mouth to be - used the inset tool and then extruded the faces inside of the inset, sizing it down inward (does that make sense?). What would you do differently?
Dragon2.blend (557 KB)
Thanks for any advice you can give