How would YOU model this area of a gun?

Hi, I’m attempting to model my first pistol, and I’m finding this area particularly difficult. Any insight into how a more experienced modeller would approach this would be greatly helpful <3

There are multiple techniques to achieve this. Subdivision surface, etc… But if you are beginner, just making a capsule shape out of cylinder with beveled ends and then using boolean would be the easiest way. You will just need to do a little bit of cleanup at the end (merging of close, almost-overlapping vertices mainly)

You can do it with 2 bevels and then join them:


join_two_bevels.blend (103.4 KB)

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That’s beautiful, thank you so much!