Hi, I’m attempting to model my first pistol, and I’m finding this area particularly difficult. Any insight into how a more experienced modeller would approach this would be greatly helpful <3
There are multiple techniques to achieve this. Subdivision surface, etc… But if you are beginner, just making a capsule shape out of cylinder with beveled ends and then using boolean would be the easiest way. You will just need to do a little bit of cleanup at the end (merging of close, almost-overlapping vertices mainly)
That’s beautiful, thank you so much!