softbodies ? or waht do you think is the best technic ?
Are you trying for a photo real render or a more cartoon type thing? Is it going to be animated?
like a for a game.
If you are using it in a game, I would create a low poly mesh in the overall shape of the hat and then Sculpt I high-poly version with all the wrinkles and use it to Bake a normal map for the low-poly. This would likely take less time than trying to figure out the settings for a cloth sim that would keep the hat stiff enough to get the right effect.
Thanx AND WHAT ABOUT THIS ? I JUST CANT FIGURE OUT HOW TO MODEL IT , sorry for the caps , im in a rush ;D http://tbn0.google.com/images?q=tbn:f2ziOERcjDVUPM:http://www.asuperiorlinen.com/images/chefoutfit.jpg
the thing they have in the neck.
how close is the camera (can it not just be 3 wedges with a mapped texture on the folds)
Something lo-poly like ths but textured with a nekachief material with creases etc
cool ! where is the blend file ?:eyebrowlift:
please could you post it ?
heres the model - Ive kept it as 3 seperate meshes, the neck bit, the knot and the hangy-down bit. it should be easier to uv map like this then just join together when finished…
blend file here…
http://blendershare.servebeer.com/newblenderforum/index.php?action=dlattach;topic=20.0;attach=14
thank you so much man ! i o you one :rolleyes:
ur welcome…
need any help with the hat?