How would you model this egg-shaped wrapping?

It’s for an Easter project I’m working on. How would you get it? Poly modelling? Cloth simulation? The tricky thing is that I want the wrinkles and overlaps to be accurately reproduced.


One way is to use textures for the wrinkles and model a patch for the overlap

Shrinkwrap can help getting the patch on the surface, and also offset one side of it. The two share materials, and also texture coordinates, which makes a seamless transition until the hard lifted edge in geometry. If you use UV’s, could get them projected from the egg.

Overlapping geometry is normally bad because of z-fighting, but this is an exception. Since they share materials, both surfaces produce the same result for the renderer, hence no artifacts.