It’s for an Easter project I’m working on. How would you get it? Poly modelling? Cloth simulation? The tricky thing is that I want the wrinkles and overlaps to be accurately reproduced.
Thanks!
It’s for an Easter project I’m working on. How would you get it? Poly modelling? Cloth simulation? The tricky thing is that I want the wrinkles and overlaps to be accurately reproduced.
Thanks!
One way is to use textures for the wrinkles and model a patch for the overlap
Shrinkwrap can help getting the patch on the surface, and also offset one side of it. The two share materials, and also texture coordinates, which makes a seamless transition until the hard lifted edge in geometry. If you use UV’s, could get them projected from the egg.
Overlapping geometry is normally bad because of z-fighting, but this is an exception. Since they share materials, both surfaces produce the same result for the renderer, hence no artifacts.