Since I’m a beginner in Blender, I may ask a stupid question but still here we go.
Here is my problem:
I notice that there are basically 3 zones in any rendering of an human model.
- The field textures like the skin on the thigh or the back or the cheek. They cover an area that is grossly the same.
- The transition textures. They are the textures used where a bulging muscle blend into a surface like the biceps into the shoulder or the calves…
- The border textures. This is where the model meets the background. They are on the border, a bit inside and a bit outside the model on a plane parallel to the camera sensor.
I have all the textures I need. I have no problem with the first and second ones.
I have a problem with the 3rd. It should appear only on the outline of the model.
How would you do that?
I’ll send pictures if needed.