I’ve tried to use the human base mesh blender demo files (version 1.1, downloaded today) and change the mesh. I tried to adjust the model, but the X-mirror doesn’t seem to work because it only moves single vertices on the opposite side.
I downloaded and unzipped the file, opened it in blender, exported it into a new asset lib, deselected “instance”, switched to edit mode, tried to change.
If I remove half of the model and use, then apply the mirror-modifier, the final model is ugly and deformed on the mirrored side.
Any hints what I do wrong? Thank you!
/edit: Sorry, forget some information: I’m using ArchLinux, Blender 4.1 (4.1.1-8) and tried the Realistic Models.
Hi! Thank you for your response. The “cut in half and mirror modifier”-problem was my fault. I had to remove the multires modifier first.
The models symmetrie may be the problem. I’ve attached an image to show what I mean. I use the mesh symmetrie in x axis. I couldn’t see a difference. Is there a tool to compare left/right?