Please point out any issues you have with my topology, the edge loops any suggestions could help. Quads avoiding triangles as much as I can. I have moved away from the head and want to focus on the arms from the shoulder to the wrist of the hand.
I’m just drawing a couple of pictures to grasp an idea i had about the characters style and outfit.
At the moment I’m looking in the mirror at my own arms and finding where I can recreate the poly-flow for the arms to prepare for sculpting basic muscle definition.
Joins, bends, would love more tips and tricks on this?
Update coming soon on the arms: I will do variations and you can all pick one : )