Please point out any issues you have with my topology, the edge loops any suggestions could help. Quads avoiding triangles as much as I can. I have moved away from the head and want to focus on the arms from the shoulder to the wrist of the hand.
I’m just drawing a couple of pictures to grasp an idea i had about the characters style and outfit.
At the moment I’m looking in the mirror at my own arms and finding where I can recreate the poly-flow for the arms to prepare for sculpting basic muscle definition.
The first time I opened blender was version 2.31 …
I don’t know which beta was realised back then but
that’s all I had on my 2 gig pc, 500 ram windows 98
& here I am…finally modelling something I could only
imagine…of doing.