Every 6 months i pick up blender again and have a shot at making something, so it is that time of year again.
This is my first serious attempt at sculpting a human face, to be honest i was really happy with how it turned out but I’m looking for some advice on how to improve.
Just let myself go crazy with the poly’s (500k or something ridiculous) and could probably be more detailed for the amount.
Didn’t really use a reference so advice on the structure of the face would be appreciated.
(just a screen cap because i am just that bad at mats/textures/lighting etc)