I imported a .Obj file which contains a 3D human type model into Blender. I’m trying rigging.
Added the default Armature for human. As I don’t want complex bones at hand and foot, deleted those bones and made it simple. Please see the attached .blend file.
I tried to do PARENTING. To make sure the parenting stuff works properly, I tried to MOVE/ROTATE.
But the mesh and/or bones not moving.
I tried that CTRL+P stuff too for weighting …but no luck…
What could be the problem ?
Thanks in advance.
First.blend (1.17 MB)