Well, I have hesitated to open a new thread here for a long time but now I want to show you the work I’ve been doing for the last months.
This is my work for school, for a kind of ‘A levels’, the German ‘Abitur’. (also meine Facharbeit)
I’m doing this for art class and it’s the first thing I have created in 3D so far.
It was a hard start with human topology and then shape keys
but thanks to toloban (well known here on blenderartists), a lot of cool tutorials from the blender community and also good advice by the nice german forum blendpolis.org, I finally managed it to come so far.
The presentation of the model is not very good, I know, but I couldn’t take care of everything. I want to create textures and a better visualization in the near future and also a better skin shader but there’s still a lot to do on the shape keys.
This movie is a turnaround, I was tired of all the stills that show only a part of the model.
As it’s WIP, please tell me your thoughts, thank you.
oh, it is? it allmost looks like the skin is vobbles… Well. For character light I would use the 3 point light system. U can find more about that and some more in this article.
so you’re doing the mesh deformation / animation with shape keys ? Did you consider
to use a armature system? Might be way more flexible and you could use actions and
blenders NLA for animation…
If you could post a front view (ortho) of the character, it would be easier to comment
on the proportions.
Of course there is already a rig built in,
I have added a picture in the attachment.
edit: the head looks a bit small here, but it should be right (the bone makes it look smaller). We had a great discussion about the proportions on the blendpolis-forum and i won’t change it anymore
I guess since you have tasted crazy space, you realize there is a lot of hard work ahead of you pushing vertices for those shape keys.
You could rise the collar bone as well when the arm rises in your animation for a more realistic movement. The polygons on the back are not moving at all and that looks very strange, you might want to focus on them too.