Human Progress

Hey, @ChrisJones . I apologize in advance for my English, it’s not my native language, but I’ll still try… In short, I’ve known you for more than a year, I’ve seen all your works, they’re very impressive. I’m also interested in anatomy, especially in creativity, and the other day I made my so-called own universal face in a blender, and now I’m trying to test deformations in shape keys to change the race, as you did (your video from YouTube “Perfect face?”), however, I have a few questions for you. I’m guessing you changed the facial proportions in sculpting mode, since you came out with a lot of detail. It’s hard to say that you did this through the edit mode with shape keys, because I see that your Universal Human has large faces on the retopology. BUT… changing the proportions of the face using the sculpting mode via shape keys with applying modifier Multiresolution does not work. To fix it, I must apply a modifier Multiresolution and only then the value in the shape keys will work successfully and the face will begin to deform. I’m wondering how you change faces with basic retopology using sculpting mode and also with a this modifier? Your retopology mesh remains the same without applying a modifier. Example: in your video “Perfect Face?” Could you share any tips? Thank you in advance