Some of you may have seen this guy before, and probably thought I must have got confused and posted him in the wrong software forum. Well, if you look carefully you might notice he’s looking a bit more Blendery than usual…
For the uninitiated, this is my perpetually-in-progress multipurpose person project, which up until now has been carried out primarily in LightWave (here’s the original WIP). Now I’m reconstructing it in Blender (don’t tell NewTek…).
So far the main focus has been on getting the skin back up to par using the original LW models and Sculptris/Krita textures, and using what I can of my currently sub-par Blender skills. No scans, photos or motion capture have been used up to this point (except for reference), and I intend to continue in this vein unless I find reason not to.
I was also making some headway with the wrinkle maps until I ran into this issue, so any insight there would be much appreciated!
That’s the subcutaneous layer, which was mainly bright red in the LW version. I had to desaturate it to pale brown to get it working here for some reason.
Awesome, I was curious to see if anyone would be able to recreate the original animation. And low and behold you are recreating your original creation in blender. Don’t worry your secret is safe with me… Unless Kiki Stockhammer comes to torture me.
Looking forward to seeing this progress in Blender. I started using Blender from Lightwave last year. You’ll be in for some pleasing workflow improvements.
Outstanding model. Only slight comment is the SSS might be too high. Or possibly the radius of SSS is too high. Because the bulb of the nose and ears are looking a little too transparent. A waxy look
Same, I started investing some proper time into it during the downtime on my last LW project - there’s no going back now.
Agreed - if I turn it down everything else starts looking too opaque though. Varying the values of the Radius image should fix that, but I need to do some more research to make sure that’s the right solution.
That being said, I’ve been having some trouble with the next update, which is unearthing more issues the more I try to bury them. Mind you I still have my Blender training wheels on, so it could be that I’m just doing it wrong. Stay tuned!
I agree that it is slightly waxy. (but really slightly)
The more creepy it looks with those hollow eyes.
Like you were preparing the cyborg human 2.0 to replace us all
Jaw dropping detail.
Blender community just can’t seem to get enough of this kind of “conversions”
PS. maybe make him even more “blendery” adding a blender logo tatoo on the naeck or sth