Use one base mesh to create multiple different characters

I am just guessing here because i have not done it.

  • You can create a shape key and sculpt the new head in. Not sure about the detail/resolution of the mesh
  • Copy the rig to the new mesh?
  • Multiresolution modifer will defenetly help here. Set it up with the base mesh and copy the rig with the mesh. On a higher level you can sculpt in the new face.

I think thats how the human Progress product is doing it but you can look there he explained it somewhere…