I’m actually modeling a female body, which height is 2 meters and 10 centimeters (6,88 feets) (yes it’s tall).
My scaling is the following : 1 cube of radius 1 = 10 cm3. So the model is x4 big squares + x2 smaller squares high if you take the initial Blender’s grid size.
So each blue step of the ruler on the left on the picture is 10 cm each step.
The proportions seemed very right to me until I create a basketball to compare and be sure the scaling is coherent. A basketball is 23,8 to 24,8 cm in diameter. So I created one sphere of 2.48 radius. Yet, I found it way too big compared to my model, and I had to scale it down to 1.8 radius, or 18 cm to make it look like an actual basketball compared to my human model ; which face’s height is 17 cm if I take my initial scaling values, and is apparently too small anyway as the average scale’s height for a woman’s face is… 20 to 24cm…
I also added a bottle of water of ~30 cm of height and 9 cm of diameter. It looks 2 to 3 times the diameter of the arm, which is also proportionnaly wrong.
So, I just wonder how to correct proportion issues when it comes to human figures, especially unique or complex ones. I really need help from the pros out there, for whom the human body has not much secrets left in terms of proportions. I’d say I’m really satisfied with the athletic aspect of the body, despite some parts I still have to work on (those plasticine feets for example), but I might be stuck on the proportions if I’m not helped with that…
Here’s a hint of my model (I hope it’s not too graphic, lol).