Could someone critique the rigging of this skeleton? The IK handles at the wrist are behaving strange. The right wrist IK handle is flopping by 90 degrees when alternating between Object/Pose mode and Edit mode. The left wrist IK handle is likewise flopping by 180 degrees.
This makes the character’s rigging hard to complete. I like to work with a change…view how changes work…change again…view how changes work…etc cycle. This causes me to rethink the entire process with the IK handles flopping around.
“I’m just a noob, yes I’m only a noob…and I’m sitting here on Elysiun Hill”
– In the vein of the Political Educational commercials from the 70s, you know the ones…