Hello! Here’s a knife I modeled yesterday. Still working on the materials. I don’t really have any idea how the Anisotropic BSDF shader works (I’m using it for the edge of the blade), so I mostly just guessed how to use it. If anyone has any tips on how to get a brushed metal look with it, I’d appreciate it!
All of the textures are completely procedural too
Also if this shouldn’t be classified as a hunting knife, tell me.
Critique welcome!