Personal project / learning exercise. I wanted to go through the whole character creation process, from sculpting and modeling to a final retopologized, rigged and animation-ready asset. First time to retopologize a human character. The retopoflow-addon was very nice for that task. I experimented with rigify and bone retargeting, but finally decided to just go with the Mixamo autorig. Although not as versatile as the rigify rig, it allows me to quickly apply some mocap animations / poses to the character. Also learned Substance Painter for the texturing part.

If you have any tipps concerning the workflow or whatever else, I am always happy to receive feedback. Lets learn and grow… :wink:


I featured you on BlenderNation, have a great weekend!

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Thanks a lot Bart. A sunny and happy weekend to you too!

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