I can't UV map, any help?

Well, I’m trying to learn how to UV map.

I’ve done the cube tutorial, but when it comes to UV mapping curved surfaces, I get the spider man effect - the UV map net.

I used a simple plane to demonstrate this.

What I did was Sub - divivded my plane, LCSM unwrapped it and saved the UV face layout.

Then I went to Gimp to edit the tga file and after colouring it in, I saved it.

In Blender’s UV editor, I open the image and rendered.

This is what I got:

Saving the UV face layout leaves the UV map’s net or the black lines. Is there a way to remove this?

Or am I UV mapping wrongly?

I see other people’s models have no lines, or are they somehow using a different method of creating those textures?

Any tips?

Wolf

Are you saying those black lines are not in your eye.png image file???

Hello
I guess that you forget to hide/remove the UV layout layer before flatten/saving
your image in GIMP?! :slight_smile:
Bye

Yeah, that happened when I was trying to texture the eye of my Meowth head. The eye got a grid effect going, turned out that the top layer has 125% opacity. LOL, it was showing through when I png’d it.

No macuono, I’m not saying the black lines are not in my png file.

I know they’re there. I want to know how to remove, like what OTO has said.

How do I remove the black lines?

I don’t know how to use Gimp well.

Thank you in advance,

Wolf.

im not sure about gimp as i use macromedia fireworks, but it should just be a case of selecting the layer that the black lines are on and hiding them, or just deleting them once the eye shape has been drawn.

if you don’t want the lines, don’t save the uv map pic.

Oh yes, I see, when I open the UV map in Gimp, I have a background layer. I’ll just add an Alpha map to that, after I’ve created my texture, and turn the alpha down to 0%.

Then I’ll save the texture I just painted, this way, the black lines will be invisible once I use the image in Blender!

Thanks.

Wolf.

Heuuu…
Try this way
You open your UV layout in the gimp ( the bigger, the better, at least 1024x1024)
This will be the background
Make a copy of the layer, change the layer Mode to Multiply ( this way the UV lines
will be always visible when you work) and make sure that this layer is always
the first in the stack
The background can now be removed/erased or hide ( the eye icon)
Now add a transparent layer ( or even a white one) and work in it
When your work is done, save this state as a Gimp file ( XCF extension)
When done, remove/hide the UV layout and other layers you don’t need and
flat the image
Now save in JPG or PNG format to use in Blender
Bye

Ah, OK!

That’s very helpful.

Wolf.