I am trying to model a bed in a cube that has a window, the cube has a BSFD material and is white, in the whole blender world there is no light(sun etc) at all, but there is still a little light.
When I add a sun,outside the cube or inside and put the intensity to 1000, it doesnt change much or at all, i am using cycles render because I heard it is a more realisitc renderer.
Ambient occlusion is checked(on)
When I rotate the sun, it doesn’t change anything, and the sun is inside the cube.
I want more light, hm when I last used blender like 1 year ago I think it was easier to light up the scene…in a more user friendly way, but I could be wrong
The sun lamp is a parallel light. In Cycles, its position doesn’t matter at all. Only its orientation, indicating “from where is the light shining”.
I notice you have a “window” there. With the sun oriented such that light shines through the window, does it make a different if the window is not there? Using a glass shader is the typical culprit for stopping light rays. Search the forum, has been discussed before.