Are the face-normals pointing inward? That’s important for the collision-detection.
If yes: Sometimes the collision-detection seems to be a little slow and you pass through objects, even if you shouldn’t. I’m sure this will be improved in the future…
If no then you should flip the normals.
how come everybody who keeps falling through walls have dloc on? i know that dloc means that it goes ahead how many units perframe whatever. but why does everybody end up using it? i mean with 1.00 its pretty fast ad u arn’t able to tweek it very much.
dLoc is easier to work with than working out forces an stuff, thats why i use it sometimes anyhow. Plus, dLoc is a displacement of a specific unit, whereas forces are added over time, making it difficult to control an object sometimes. Just depends on the situation.
Is everyone sure about the ‘no collisions when using dLoc’ thing? i’ve been playing around with stuff and the only time it didn’t detect the collisions was when i used a value less than 0.1, but that may be just me
Ok, so your post didn’t really need a reply, but its late and i’m bored
see ya around folks