I started a new thread because maybe there is something i’m not seeing.
I’m giving up for a while, because i’m too frustrated with the constraints of this program.
I understand 2.61 likes tris and quads, but all of a sudden when you subdivide a quad it becomes an ngon?
Whoever told me to use E,G,and ctrl R to avoid running into non-manifold problems, is sadly mistaken. I think after the 8th time I restarted my project from scratch, I would know by now to take my time, and extrude faces properly, and to make use of all the tools to set my self up for best chance of success.
First of all, I always model in vertex select mode: I check on the button that allows you to select vertices you can not see, and when I extrude, I either snap to edge, or snap to vertex - depending on what I am connecting to. When i am extending a shape that is NOT running parallel to another line, I make sure to extrude with just Y or X - so there is no chance of line moving sideways or up and down when I don’t want it to.
I make a shape, making sure to ctrl+R alot in order to make shape conform to my model.
I DON’T KNOW WHAT MAKES A VERTEX A BAD VERTEX!
When I press ctrl alt shift m every few steps, when I see a non-manifold mesh error, I examine the connection and ask myself what is causing this to occur.
-are the vertices floating or connected properly?
-do i have 3 or 4 vertices making a tri or quad?
-is there an internal face that is not connected?
Then I go to side view, select all faces and press ‘h’ to hide one side completely.
I then look inside the mesh on an angle, and toggle on off z so I can see what’s f*^%ed up inside my model.
http://www.mediafire.com/?wm6tmtpu8ggdw5d
I am sooooo frustrated because I don’t understand why the damn program doesn’t like the certain shapes. I can’t use ngons because I need to export this model to .p3d for Arma 2. I tried ‘W’ then merge at last but it didn’t fix non manifold all it does is twist up the edges.
Is there a button to try and autocorrect the mesh so it’s at least manifold? Then I could just move out the lines and place them properly/
please help me understand why when I extrude and subdivide properly why i’m running into these non-manifold b.s. problems constantly!!