I got curvature working in Eevee with dense meshes

Here’s how you can have real time curvature for dense meshes:

Useful for sculpting while simulating and controlling edge-ware. Bonus; it’s vertex based which means, it does not take much to render.

CC-0!

Happy sculpting!

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You rocked man! It’s incredible the results we can get with it :clap: :clap: :clap:

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