my name is André I’ve been using Blender for a long time. Ask me if I dedicate my studies in Blender to modeling, sculpting and the animation, that’s enough. My question is, knowing how to make realistic models with sculpting and modeling along with animation is enough to get a job in the 3d area, like this image you see on the website (ArtStation). Either I need to know programming or that’s enough. For example, enter an animation studio
Show us some actual work that you have personally done.
There are all kinds of jobs in an “animation studio,” just as there are all kinds of “animation studios,” and “places that need and use animation.” You need to think about what most interests you. Everyone is usually a specialist, because that allows the studio to build a “workflow” among them. You don’t have to be a jack of all trades.
So, as stated above, there’s a bunch of departments in a studio. You could successfully be a great modeller, animator, etc, and not know how to code. That’s 100% fine. You could also be a software developer or pipeline TD that doesn’t know how to model/animate/etc, and that’s also fine. But, knowing how to code as an artist is a force multiplier (you might be able to find ways to greatly automate and improve your workflow), and knowing how to make art as a developer can help you communicate with artists better when developing.
In other words, you don’t need to code to be a successful artist in the industry. But, there are benefits if you learn.
Programming could be categorized in a few levels:
* No Programming
* Basic Programming
* Pro Programming
No Programming:
You can ignore programming if you find it boring or pointless. However provided that you are interested to create assets for games, it is a wise choice to have some touch with Unreal and Unity just for the sake of dropping assets into the scene.
Basic Programming:
Once you have placed assets in the scene. You can only do the most minimal and essential work needed just to give some interactivity. Usually these tasks are quite simple that can be done with visual scripting (Unreal blueprints, Unity bolt). Other than that if you actually write any code at all it would be just to move the object, or rotate it, or even add some numbers. But most importantly your focus is to make the assets get little alive.
Pro Programming:
Now you are going for the full menu, which probably is not what you are interested in.
So in that manner you can safely ignore programming and focus on the graphics. Also if you consider that you are an interactive artist some basic use of the known game engines is quite a good idea.
But then if you exclude everything else, the rest depends on the personal drive and motivation. If you want to jump into the difficult stuff, or make something impactful.
Sometimes, “computer programming can sneak up on you.” For example, geometry nodes.
Really, the entirety of “the nodes concept” is “computer programming.” It’s simply being expressed in visual terms.
Instead of doing something yourself, you are programming a digital computer to do it for you. By whatever means. (It is unlikely that you are creating “a node” using a conventional programming language, although you can.)