I have a copy of zombie enemy in a layer and he have animations like idle wlak run atack working fine.
I create more 2 animations with zombie walking with box in hands and other shot box to player
The box have same properies of zombie for cause damage to player.But animations working but when i execute wiht P in a layer
the zombie run with box out of grid running a lot and lose enemy.
can anybody help how create a good animations with other objects?
need create a snap script like a player with weapons?
with snap script the box continues deforming scale and position the box need set to no collision?
I parent empty(BoxSpawn) to hand_r bone --> Parent to Bone
please help me
in same layer of object get correctly
but in main scene take a look