Hello,
I’m using the Render > Bake panel to bake some images for a project, but I am not fully getting all the results I expect.
This is the blender project (bake_spheres.blend (676 KB)), it’s a plane with 4 spheres as the hi-poly, and another plane named Baker as the low poly.
I used Unwrap on Baker to create a nice uv, and then created an image using the UV/Image editor.
I created a black material for the hi poly plane, and white materials for the hi poly spheres.
I baked the Textures with Selected as Active, and the result was as expected.
Problems:
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If I create a second image and try to bake the normals to that image, the normals are always baked to the first image, the one that had the textures image.
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The ambient occlusion bake is tinted by the material colors. I am expecting a fully white image with gray spots where there is occlusion on the lighting. How can I remove the material colors? My solution now is to apply full white materials and bake again!
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How can I control the number of samples and the hit distance when baking the ambient occlusion image? Are there any options when baking ambient occlusion?
Thank you